Narrative Design
Sheogorath Takes a Holiday - A Madcap Mystery
The fourth quest in the larger Sheogorath Takes a Holiday questline. Sheo's been poisoned, and his staff is missing. He needs the player's help to retrieve his staff and punish the scoundrel responsible.
Sheogorath Takes a Holiday - A Taste of the Finer Things
The third quest in the larger Sheogorath Takes a Holiday questline. Sheo may be mad and powerless, but he still wants the player to help him sample some cheese at a local festival
Scion of the Blood Matron - Prologue
A new prologue to the Scion of the Blood Matron quest, featuring Azisa the Keeper. She'll help the player become a vampire if they wish, but such power comes with a price ....
Hircine's Gift - Prologue
A new prologue for Hircine's Gift, featuring dialogue from Leane Luseph and Firralthel. They're eager for the player to join their pack as a werewolf, but they have to prove themselves first.
Season of the Worm Cult - The Everlasting Fair
In this Objective for the Season of the Worm Cult DLC, Sanguine's Fair has been taken over by the Revelers of the Rose. It's up to the player and a particularly snarky talking goat to set things right again.
Season of the Worm Cult - The Lair of the Black Worm
A delve for the Season of the Worm Cult DLC. The player must help Ojouna, a defector from the Order of the Black Worm, infiltrate their lair to free prisoners and stop the dark experiments taking place inside.
Season of the Worm Cult - The Hermit in the Hills
A side quest for the Season of the Worm Cult DLC. The player must help a young Argonian make a delivery to a solitary elder, and maybe learn something about themselves in the process.
Season of the Worm Cult - Fleeing the Shadows
Public dungeon for Eastern Solstice, as part of the Season of the Worm Cult DLC. The player must help a group of Wood Elves flee Daedric forces from Oblivion. Longtime players may find themselves already familiar with this particular clan.
Season of the Worm Cult - A Pirate's Debt
A side quest for the Season of the Worm Cult DLC. Cirwynia is a Sea Elf pirate, indebted to her terrible captain. The player will have to make some moral choices to help her pay off her debt in this multiple-ending quest.
Writhing Wall Event Daily - Protecting the Besieged
Daily repeatable quest for the Season of the Worm Cult DLC. General Zasimba recruits the player to patrol and protect strategic camps for the Stirk Fellowship.
Writhing Wall Event Daily - Charging the Lens
Daily repeatable quest for the Season of the Worm Cult DLC. Orinde Glenuvon needs the player to defeat Daedra and gather vitrified souls to power the Meridian Lens for the Stirk Fellowship.
Scribing - The Wing of the Netch
A quest within the larger Scribing questline released as part of the Gold Road DLC. The player must help the Netch Luminary reunite a father and son before it's too late.
Gold Road - Self-Preservation
A side quest for the Gold Road DLC. An overly ambitious sorceress, Belienne, accidentally fractured her emotions with a ritual gone wrong. She needs the player's help to find and reintegrate her fragmented self.
Gold Road - Mini Menagerie
Part of a series of interconnected mini-quests for the Gold Road DLC. The player finds a note from Trapper Marcien with directions to return the trapped creature to Star-Gazer Sariyaah in Ontus.
Gold Road - Flocking Together
Part of a series of interconnected mini-quests for the Gold Road DLC. The player finds a note from Trapper Marcien with directions to return the trapped creature to Star-Gazer Sariyaah in Ontus.
Gold Road - Found Family
Part of a series of interconnected mini-quests for the Gold Road DLC. The player finds a note from Trapper Marcien with directions to return the trapped creature to Star-Gazer Sariyaah in Ontus.
Gold Road - Tracking the Trapper
The conclusion to a series of interconnected mini-quests for the Gold Road DLC. Star-Gazer Sariyaah asks the player to find her dear friend Trapper Marcien and bring them back to her.
Gold Road - Unfinished Business
Delve for the Gold Road DLC. Priest Faric Velain needs the player's assistance exorcising dark necromantic forces from an Ayleid ruin in West Weald.